xR in EDU

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Join us to explore augmented and virtual realities' impact on learning across the full spectrum of education. 
What Is xR in EDU?
EdTech Times and Boston University have joined together to co-host the second annual xR in EDU.
 
Join researchers, educators, and industry leaders from across the globe for this one-day event in Boston.
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ADVISORS

ADVISORS
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Mark Andersen

Co-founder & President

Lifelique

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Dan Ayoub

General Manager,

Mixed Reality Education

Microsoft

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Maria Barrera

Director of Business Development

Nearpod

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Mark Christian

Global Director,

Immersive Learning

Pearson

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Nick Clayton

Teacher

Victor Elementary School District

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Chris Dede

Professor

Harvard University

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Maaroof Fakhri

Evangelist & Director

Labster

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Roland Jaeckel

Director of Educational Technology

Boston University

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Hassan Karaouni

Engineering Manager

Facebook

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Jessica Lindl

Global Head of Education

Unity Technologies

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Drew Minock

Manager, People Operations

DAQRI

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Kathy Trogolo

CEO & Co-Founder

Fasility

SPONSOR PARTNERS

2018 SPONSOR PARTNERS
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SPONSOR PARTNERS

2018 EXHIBITOR PARTNERS
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What is xR?

Extended Reality (xR) refers to “all real-and-virtual environments generated by computer technology and wearables.” The “x” in xR works as a variable, and includes virtual reality (VR), augmented reality (AR), and mixed reality (MR).

 

For more information on the differences between VR, AR, and MR, read this article about xR on EdTech Times.

CO-HOSTED BY

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