EdTech Innovations Podcast: Community PlanIt
Welcome to the second episode of our new podcast series, EdTech Innovations.
This season, we’re focusing on the Engagement Lab, an applied research facility at Emerson College focusing on the development and study of games, technology, and new media to enhance civic life. The Engagement Lab has produced a number of interactive learning tools over the years, including Community PlanIt, a civic engagement game that crowd-sources input from community members to impact decisions that effect their communities.
To learn more about Community PlanIt, we interviewed Engagement Lab Project Manager Christina Wilson. Listen to our latest podcast to hear what she had to say about Community PlanIt.
About Community PlanIt
Community PlanIt gives everyone the power to shape the future of their community, using a game structure to engage citizens in the civic decision-making process and make a real-life impact on their communities. The games have been used to crowd-source ideas and decisions within communities in Boston, Philly, South Central LA, Bhutan, Moldova, and Sweden to engage citizens in learning about health, public service, civil planning projects, global employment crises, and lower-income support projects.
About Christina Wilson
As Project Manager at the Engagement Lab, Christina played a large role in the creation of Community PlanIt. In her role, Christina combines her passion for language, philosophy, and visual arts to help promote the use of meaningful play to invoke community action. Christina holds degrees from the University of Chicago (B.A. English Language and Literature) and U.S.C. (M.A. English: Film, Literature & Culture).
More podcasts about edtech innovations at the Engagement Lab:
Hannah Nyren is the General Manager of EdTech Times. A Texan by birth but a Bostonian at heart, Hannah is an educational writer, AmeriCorps alum, and one-time StartupWeekend EDU (SWEDU) winning team member. She started her career at a Pearson-incubated edtech startup, but has since covered travel, food & culture, and even stonemasonry in addition to education.