Wearable Technology in Education
Wearable technology in education can increase a child’s ability to more naturally interact with their environment, and to be be creative and innovative. Students can more easily access information without any obstructions. Examples of wearable technology in the classroom are: Autographer, Keyglove, Muse, VR, Smart Watches, GoPro, and Google Glass. Autographer allows students to capture students direct notes to ensure complete note taking. Keyglove are wireless gloves that are useful in gaming, design, art, music, data entry, device control, and 3D objects. Muse tracks students’ brain activity onto a smartphone or tablet so that it can detect what activities they might need to keep them focused on studying. Virtual Reality gives students hands-on experience that allows students to interact with the object in that particular environment. The iPod is also an effective learning tool that empowered students to creatively think about the subject as well as to allow greater collaboration. GoPro is a camera that can capture a student or teacher’s point of view of events, such as a lesson or student behavior. Finally, the Google Glass enables students and teachers to search, take a picture, record video, and answer and translate questions in a foreign language. One application would be for medical students to watch different medical procedures in real time.
Kattie is a Teach for America alumna who is motivated by technology's potential to empower teachers and their classrooms. After teaching middle school science, she now helps teachers bring technology into the classroom through Gradeable and Listen Edition.