Brainly reaches 1 million downloads
One month after announcing a massive global expansion and user count record, Brainly reaches 1 million downloads of the group’s mobile apps.
At the end of 2013 the social learning network celebrated launch of 12 new language versions, including the English one, along with the 20 million monthly unique users record. Now the group of eLearning networks proudly announces that its mobile apps have been already downloaded 1,000,000 times. The iOS and Android applications allow most of the core functionalities of the desktop version, but let the users access the platform anytime and practically from anywhere. In December 2013 the existing mobile versions were already available in Polish, Russian, French, Turkish, Spanish, and Brazilian. At the end of the year the English and Japanese versions were released. The creators promise more to come.
The mobile applications make it much easier to ask about things which require graphical representation, as they allow accessing images from the phone’s gallery as well as the camera. What is more, the reaction time to see what is going on in the Brainly community is much shorter and allows getting answers to urgent questions quicker. For now the apps do not let users exchange private messages. Better connecting within the community is still left for the desktop version.
As the new language versions of Brainly platforms are developing remakably fast, it is expected that the number of downloads will continue to grow.
Brainly group was created in mid 2012 following the successful performance of the concept in Europe. The group consists of multiple social learning networks, each creating an online community where students help each other by solving subject specific problems and exchange knowledge. The concept is based on peer support. It successfully combines social network features (Q&A, comments, profiles, chat) and gamification (points, rankings, prizes), resulting in engaging, self-learning communities. Until December 2013, Brainly consisted of six educational social networks. Now it continues its growth and international expansion.
How it works?
Students ask questions about school subjects that are difficult for them and help others with the ones they feel confident about. By solving other people’s problems users earn points, which they can use for asking questions themselves. Over 300 moderators (students, teachers, parents, PhDs, professors, specialists) supervise the quality of the content published continuously.
Yevgeny Ioffe, or as people call him, Yev, has been working in both the startup world and established companies. His career spans from joining Xplana Learning as it launched to Cengage Learning to MBS Direct when it acquired Xplana in 2009. Yevgeny brings to EdTech Times his passion for start-ups and technology, along with his interest in the ever evolving world of edtech. Yevgeny obtained his BSc and MA from Brandeis University and MBA from Boston College.