Pearson introduces Zeos, a tool for realtime classroom measurement
At the annual ISTE conference in San Diego, Pearson launched Zeos, an online standards mastery program that utilizes “gamification,” the application of elements of game-based learning design, to engage students in grades three through ten in assessment practice.
In classrooms this fall, Zeos offers a link to classroom curricula by providing actionable, real-time data that can inform instruction throughout the year. This immediate access to student data enables formative evaluation of student performance, meaning teachers have insight into how each student is performing daily.
Dr. Karl Kapp, Professor of Instructional Technology and Authority on Gamification, helped inform the design of Zeos. According to Dr. Kapp’s research, “The Zeos program has many game-like elements specifically included to engage students and to encourage them to spend time on the task of test preparation. The theoretical underpinnings, student interface conventions and empirical research studies that govern the functionality and features of Zeos all contribute to the overall test preparation activities and environment in which students will be participating.”
Read the full release here.